Game Audio Designer · Nottingham, UK

Jonathan Shaw

Sound Design · Audio Direction · Wwise Implementation

Senior sound designer at Frontier Developments. Credits include Planet Coaster 2 and Horizon Call of the Mountain.

6+
Years in game audio
AAA
Current studio level
6
Games contributed to
Bass · The Foundation

About

Specialism

Sound Design
Audio Direction
Mixing
Music Implementation

Tools

Wwise Unreal Engine 4/5 Reaper Field Recording Audio Direction VO Direction Music Implementation Music Remixing

I'm Jonathan Shaw, a senior game audio designer at Frontier Developments. I've been working in game audio since 2020, across studios and titles that have reached millions of players worldwide.

Since Planet Coaster 2 launched, I've been audio lead on all post-launch content. Full responsibility for sound design, mixing, audio direction, VO casting and recording, and music briefs for composers, across 9 free updates and 5 paid DLCs. I work closely with a small audio team, plus design, code, and production, on every release.

My work centres on creative sound design, audio direction, and mixing. I've previously worked in Unreal Engine 4/5, and for the last 3 yers I've worked in a bespoke engine with wwise for middleware. I sound design in Reaper day-to-day with a highly customised and efficient workflow.

Mids · The Detail

Experience

AAA · PC & Console · 2023–2025

Planet Coaster 2

Frontier Developments

Audio Lead on all post-launch content. Full responsibility for sound design, mixing, audio direction, VO casting and recording, and music briefs, across 9 free updates and 2 paid DLCs. Working cross-discipline with audio, design, code, and production on every release.

Planet Coaster 2 Launch Trailer

AAA · PlayStation VR2 · 2022–2023

Horizon Call of the Mountain

Pitstop Productions · Guerrilla Games · Firesprite

Sound design and implementation on the PlayStation VR2 launch title, working within the Horizon franchise alongside Guerrilla Games and Firesprite. Delivered 2nd order Ambisonic cinematics and ambiences, credited as Technical Sound Designer.

Horizon Call of the Mountain Sound Design Reel

Planet Coaster 2 DLC Work

Sorcery Pack Trailer

Sorcery Pack

Released September 2025

A full themed DLC built around magic and gothic fantasy, with five new rides, hundreds of bespoke scenery pieces, interactive VFX and SFX, and a new park entertainer character, Vesper.

Sound design and audio direction across all content 5 new rides including LSM Raid Coaster and Flying Theatre Themed SFX and ambiences, triggerable by players to enhance their creations 4 original music tracks: creative direction and composer collaboration New entertainer Vesper: VO casting and direction
Toybox Pack Trailer

Toybox Pack

Released December 2025

A vibrant DLC themed around oversized toys and childhood nostalgia, with five new rides, hundreds of colourful scenery pieces, and a new park entertainer character, Max Stormcloud.

Sound design and audio direction across all content 5 new rides including Kid Coaster and WaveSim Themed SFX and ambiences, triggerable by players to enhance their creations 4 original music tracks: creative direction and composer collaboration New entertainer Max Stormcloud: VO casting and direction

Background · 2020–2023

Earlier Credits

Various Studios

Before joining Frontier, I worked across a range of titles as a junior and mid-level audio designer, building a foundation in sound design, Wwise implementation, and cross-team collaboration.

Air · Get In Touch

Contact

Get in
touch.

Feel free to reach out to discuss my work or experience in more detail.

jonshawmusic@gmail.com
Based in Nottingham, UK
Current role Senior Sound Designer, Frontier Developments