Game Audio Designer · Nottingham, UK
Sound Design · Audio Direction · Wwise Implementation
Senior sound designer at Frontier Developments. Credits include Planet Coaster 2 and Horizon Call of the Mountain.
Specialism
Sound Design
Audio Direction
Mixing
Music Implementation
Tools
I'm Jonathan Shaw, a senior game audio designer at Frontier Developments. I've been working in game audio since 2020, across studios and titles that have reached millions of players worldwide.
Since Planet Coaster 2 launched, I've been audio lead on all post-launch content. Full responsibility for sound design, mixing, audio direction, VO casting and recording, and music briefs for composers, across 9 free updates and 5 paid DLCs. I work closely with a small audio team, plus design, code, and production, on every release.
My work centres on creative sound design, audio direction, and mixing. I've previously worked in Unreal Engine 4/5, and for the last 3 yers I've worked in a bespoke engine with wwise for middleware. I sound design in Reaper day-to-day with a highly customised and efficient workflow.
AAA · PC & Console · 2023–2025
Frontier Developments
Audio Lead on all post-launch content. Full responsibility for sound design, mixing, audio direction, VO casting and recording, and music briefs, across 9 free updates and 2 paid DLCs. Working cross-discipline with audio, design, code, and production on every release.
AAA · PlayStation VR2 · 2022–2023
Pitstop Productions · Guerrilla Games · Firesprite
Sound design and implementation on the PlayStation VR2 launch title, working within the Horizon franchise alongside Guerrilla Games and Firesprite. Delivered 2nd order Ambisonic cinematics and ambiences, credited as Technical Sound Designer.
Planet Coaster 2 DLC Work
Released September 2025
A full themed DLC built around magic and gothic fantasy, with five new rides, hundreds of bespoke scenery pieces, interactive VFX and SFX, and a new park entertainer character, Vesper.
Released December 2025
A vibrant DLC themed around oversized toys and childhood nostalgia, with five new rides, hundreds of colourful scenery pieces, and a new park entertainer character, Max Stormcloud.
Background · 2020–2023
Various Studios
Before joining Frontier, I worked across a range of titles as a junior and mid-level audio designer, building a foundation in sound design, Wwise implementation, and cross-team collaboration.
Feel free to reach out to discuss my work or experience in more detail.
jonshawmusic@gmail.com